I wanted to experiment with hatching in the first one. With several passes, it's hard to avoid ending up with lines that aren't at 90 degrees. Is there a way to avoid this? Should I do fewer passes?
For the second exercise, I wanted to draw the shape in 3D, making it transparent, but I had some issues with one part (I've circled it). I would appreciate any advice on how to improve in this case.
My last question: I was wondering if it was possible to make one of the vertical edges of the cube smaller than the others to have two rising sides (I hope that's clear). But would that mean we have to add other vanishing points to take care of each of these rising sides? How would we do that?
Thank you very much for this more advanced course on perspective. I really enjoyed it, and it has greatly improved my way of observing. The possibilities it opens up are stimulating. I'm looking forward to the next one!
So, Iâll answer here regarding hatching: yes, after a large number of layers, you eventually have no choice but to use perpendicular lines, but youâre far from reaching that stage. Iâm attaching my little tutorial on how to create beautiful, striking hatching: D
Be consistent: use the same length and spacing between the lines, and if possible, keep them uniform throughout your drawing: the first layer should always be in the same direction everywhere, and the same goes for the second layer, etc.
There are many styles of hatching, but this is the most common method :)
Yes, you encountered a problem in the area you indicated because your vertical lines are not vertical.
If you straighten them, there will be no more problems.
Your first exercise is good, but be careful, you chose to raise or lower the volumes, which means that some are placed on the ground, others pass below the ground line, or float. You also need to be consistent in how you raise your volumes.
For the third exercise to complete, yes, you can definitely make an edge intentionally shorter or longer, or even have two edges. And you simply connect the points to each other afterwards.
You would need a vanishing point if you needed to create certain details following the slope (such as windows), and in that case, I would spontaneously make the lines converge at the top and bottom of the cubes to find their intersection and therefore the vanishing point used.
Here is the second exercise.
Here, I wanted to create the effect of a building, but I think my vanishing points are not correct.
I have included three levels of height for the main buildings (zones 1, 2, and 3 in the plan).
It is quite a complicated view to create because I find that it doesn't look very natural.
In response to your question about the third vanishing point, itâs a good idea to use it for buildings because, indeed, perspectives of this type and with such a strong effect can be seen on very large elements when you are very close to them, and what youâve done is correct. Itâs very pronounced, but correct. To make it more natural, you would have needed to move your vanishing point further away to create a less steep slope.
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Here are the results of the first exercises.
Voici le resultat d 1er exercices đ
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Thatâs it.
ça
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Thank you in advance for your feedback; it really helps to improve. đ
merci davence pour les retours ça aide vraiment a progresserđ
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https://i.imgur.com/Elq97RI.jpg
https://i.imgur.com/0MnLLbM.jpg
https://i.imgur.com/kbdUvt2.jpg
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Okay, I tried to combine the latest lessons into one exercise.
Thank you very much for the training, anyway!
Bon j'ai essayé de mixer les derniers cours entre eux sur cet exercice!
Merci beaucoup pour la formation en tout cas !
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20/04/2020
The outlook is good, but when it comes to values, weâre not quite there yet, but weâll revisit the topic ;p
Perspective nickel, pour les valeurs, ce n'est pas encore ça, mais on y reviendra ;p
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16/04/2020
I wanted to experiment with hatching in the first one. With several passes, it's hard to avoid ending up with lines that aren't at 90 degrees. Is there a way to avoid this? Should I do fewer passes?
For the second exercise, I wanted to draw the shape in 3D, making it transparent, but I had some issues with one part (I've circled it). I would appreciate any advice on how to improve in this case.
My last question: I was wondering if it was possible to make one of the vertical edges of the cube smaller than the others to have two rising sides (I hope that's clear). But would that mean we have to add other vanishing points to take care of each of these rising sides? How would we do that?
Thank you very much for this more advanced course on perspective. I really enjoyed it, and it has greatly improved my way of observing. The possibilities it opens up are stimulating. I'm looking forward to the next one!
J'ai voulu m'amuser avec les hachures sur le premier. Avec plusieurs passages, c'est dur d'éviter de se retrouver au final avec des hachures autrement qu'à 90° je trouve. Y a-t-il un moyen d'éviter ce résultat? Faire moins de passages?
Pour le 2e exercice j'ai voulu tracer la forme en 3D transparentes mais j'ai eu quelque soucis sur un passage (je l'ai entouré). C'est volontiers pour des conseils pour m'améliorer dans ce cas de figure.
DerniĂšre question : je me suis demandĂ© si c'Ă©tait possible de faire une arrĂȘte verticales du cube plus petite que les autres pour avoir deux cĂŽtĂ©s supĂ©rieurs montants (j'espĂšre que c'est clair). Mais du coup on est obligĂ© de mettre d'autres points de fuite qui prennent en charge chacun un de ces cĂŽtĂ©s montants?
Comment on fait?
Merci beaucoup pour ce cours plus avancé sur la perspective. J'ai beaucoup aimé et ça m'a beaucoup apporté dans ma façon d'observer. Les possibilités que ça ouvre sont stimulantes. Vivement la suite!
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20/04/2020
So, Iâll answer here regarding hatching: yes, after a large number of layers, you eventually have no choice but to use perpendicular lines, but youâre far from reaching that stage. Iâm attaching my little tutorial on how to create beautiful, striking hatching: D
Be consistent: use the same length and spacing between the lines, and if possible, keep them uniform throughout your drawing: the first layer should always be in the same direction everywhere, and the same goes for the second layer, etc.
There are many styles of hatching, but this is the most common method :)
Alors je vais rĂ©pondre ici concernant les hachures : oui au bout d'un grand nombre de couche on finit par ne plus avoir le choix et devoir faire des perpendiculaires, mais tu es loin d'ĂȘtre arrivĂ© Ă ce stade. Je te joins mon petit tuto de comment on fait des jolies hachures qui claquent :D
Sois rĂ©gulier, mĂȘme longueur, mĂȘme espacement entre elle et si possible, uniformes sur l'ensemble de ton dessin : premiĂšre couche toujours dans le mĂȘme sens partout, idem seconde couche, etc.
Il y a de nombreux styles de hachures, mais celle-ci c'est la méthode la plus fréquente :)
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Yes, you encountered a problem in the area you indicated because your vertical lines are not vertical.
If you straighten them, there will be no more problems.
Your first exercise is good, but be careful, you chose to raise or lower the volumes, which means that some are placed on the ground, others pass below the ground line, or float. You also need to be consistent in how you raise your volumes.
For the third exercise to complete, yes, you can definitely make an edge intentionally shorter or longer, or even have two edges. And you simply connect the points to each other afterwards.
You would need a vanishing point if you needed to create certain details following the slope (such as windows), and in that case, I would spontaneously make the lines converge at the top and bottom of the cubes to find their intersection and therefore the vanishing point used.
Oui tu as rencontré un souci à l'endroit que tu indiques car tes verticales ne sont pas verticales :)
Si tu les redresses, plus de problĂšme đ
Ton premier exo est bon, mais attention, tu as choisi de monter ou descendre les volumes, ce qui fait que certains sont posés au sol, d'autres passent sous la ligne du sol ou flottent. Il faut rester logique aussi sur comment monter tes volumes ^^
Pour le 3eme exo Ă complĂ©ter, oui tu peux tout Ă fait faire une arrĂȘte volontairement plus courte ou plus longue, ou mĂȘme deux arrĂȘtes. Et tu relies simplement les points entre eux ensuite ^^
Tu aurais besoin d'un point de fuite si tu avais besoin de faire certains dĂ©tails suivant la pente (des fenĂȘtres par exemple) et dans ce cas-lĂ , spontanĂ©ment, je ferais fuir les droites en haut et en bas du cubes pour trouver leur intersection et donc le point de fuite utilisĂ© :3
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Here is the first exercise:
Voici le premier exercice:
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Here, I wanted to create the effect of a building, but I think my vanishing points are not correct.
I have included three levels of height for the main buildings (zones 1, 2, and 3 in the plan).
It is quite a complicated view to create because I find that it doesn't look very natural.
Ici j'ai voulu donner l'effet building mais je pense que mes points de fuites ne sont pas bons.
J'ai intégré trois niveaux de hauteurs des bùtiments principaux ( zone 1, 2 et 3 du plan).
C'est une vue assez compliquée à réalisée car elle fait peu naturel je trouve.
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Thank you for your feedback.
Merci pour vos retour đ
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In response to your question about the third vanishing point, itâs a good idea to use it for buildings because, indeed, perspectives of this type and with such a strong effect can be seen on very large elements when you are very close to them, and what youâve done is correct. Itâs very pronounced, but correct. To make it more natural, you would have needed to move your vanishing point further away to create a less steep slope.
Pour répondre à ta question concernant le troisiÚme point de fuite, c'est bien vu de ta part pour faire des immeubles car effectivement des perspectives de ce genre et aussi forte se voient sur des éléments trÚs grands lorsqu'on est trÚs proches et ce que tu as fait est juste. TrÚs accentué, mais juste ^^ Pour plus de naturel, il aurait fallu éloigner ton point de fuite pour avoir une pente moins marquée :)